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Poing3.lha
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poing3.doc
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1995-01-14
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Poing3 Manual 14-Jan-1995
==========================================================================
Short Description
==========================================================================
Poing 3 is an amusing systemfriendly bat & ball game.
==========================================================================
Changes from Poing 2.2
==========================================================================
- New levels
- Old levels also incuded
- Levels can optionally be shuffled
- More audiotracks
- Bugfixed for 68000 machines
- Some cosmetical enhancements
==========================================================================
Disclaimer
==========================================================================
This product comes "as is", without any warranties. Use it on your
own risk.
==========================================================================
Copyright
==========================================================================
Poing3 is copyright 1995 by Paul van der Valk. It's freely distributable.
No commercial profit may be made of this product without permission of
the author.
==========================================================================
System Requirements
==========================================================================
Poing 3 runs on any Amiga model running any OS version as far as I know.
==========================================================================
Starting the Game
==========================================================================
Either click on the icon or run the executable ("poing3").
You will get a screen that allows you to select the old or new
levels in fixed or in random order. "Old" refers to the Poing 2.x
levels, "New" refers to 32 new Poing 3 levels.
1..5 selects an option. Space, Enter or Escape makes a random
selection.
Once a selection is made the main screen appears. You can select
1 or 2 players, controlled by mouse or computer, at various skill
levels. The skill level determines the initial ball speed.
==========================================================================
In-game keys
==========================================================================
S toggles drums on/off.
L toggles LED/audiofilter on/off.
Esc quits the game.
Any other key pauses the game.
When the game is paused the music stops. Turn it back on with 's'.
'o' to turn it off again. 'd' activates 4 soundtracks.
Any other key (apart from the ones below) returns from pause-mode.
==========================================================================
Special keys
==========================================================================
During the titlescreen, or when the game is paused the following keys
are active:
- numeric keypad '*' screen to back
- numeric keypad '-' drag screen up
- numeric keypad '+' drag screen down
- numeric keypad Enter toggle PAL/NTSC display
==========================================================================
About Stars
==========================================================================
Starting with poing3, the starbonus depends on the selected skilllevel.
You score {20 * skillevel} points for the first star, with an incremental
10 points for the following star(s). Example: 3 stars in skillevel 2
scores 40+50+60 = 150 points. 3 stars in skilevel 4 score 80+90+100 =
270 points.
Stars influence the appearance of the 'lightshow', and the effective-
ness of breaking the bricky blocks.
==========================================================================
Command line options
==========================================================================
-o Turns the music off.
-ao Audio Off - no sound at all. Automatically activates the -an
option.
-an Don't lock the audiochannels. This enables for example a
background alarm to interfer with the poing audio.
-ad Use sound even if the locking of the audiochannels failed.
Known as "Dirty Audio".
-c Saves the highscorefile ("poing3.scores") in the current
directory instead of S:.
-e Enables "Easy Mode", meaning that you get an extra ball at every
10,000 instead of every 20,000 points. You can't get a highscore
entry in this mode.
-0 Turn off the lasershow-alike animation in the bottom of the screen.
This is useful if you're running in NTSC, or want to save some
CPU usage. This option is automatically activated if -x is used.
-x Use the extended (bottom) part of the screen to display an
oversight of the 8 levels in the current stage. This is played
back later in the titlescreen.
-bNNN Defines the buffersize in kilobytes for the -x option. Default is
hmm... don't remember :)
-rNNN Defines how fast the ball should be recorded for the -x option.
Use higher values for faster playback rates. Zero (default) turns
off ball-recording.
-t Testmode. This option runs the game as fast as possible. Primary
purpose is to check the computer demoskill. To get a quick idea
of how well the computer plays use:
poing3 -ao -x -b1000 -t
If you want to set up a highscore table with some computer scores
to compete against use:
poing3 -ao -0 -t
and let it run for 10 minutes or so.
-i Run in interlace.
==========================================================================
Todo
==========================================================================
Future version of poing might benefit from:
- Tooltypes
- Some cosmetical fixes.
- Joystick/pad (cd32 :)) control
==========================================================================
Author
==========================================================================
Feedback can be sent to:
Paul van der Valk
Fido: 2:281/614.3